﻿/*
**  MassData
*/
if (!$.Engine.Collision.Shape || typeof $.Engine.Collision.Shape === "undefined") $.Engine.Collision.Shape = {};
$.Engine.Collision.Shape.MassData = function (def, body) {
  this.center = new $.Engine.Math.Vector2D(0, 0);
}
Object.extend($.Engine.Collision.Shape.MassData.prototype, {
  mass: 0.0,
  center: new $.Engine.Math.Vector2D(0, 0),
  I: 0.0
});